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By: Khayet

Please don’t disable the ratings. As a newb to making games, I find that a rating for my game, given by other designers/developers is a great way to motivate me. It makes a game of game making! It...

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By: Peter Cooper

I am not a good game developer but please keep the ratings. I use them to see how well I am doing in my development as a game developer. My first game came at just under the 50th percentile and my...

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By: RobProductions

For me, the prize was the rating, so I say leave it alone. (But just my opinion)

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By: mooosh

I personally feel that the numerical rating system is helping me push myself as well as give a very clear and definite signal of what I need to work on next time. and holy smokes is seeing a top 50...

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By: chambers

I would believe that disabling the rating was a good solution for this problem if it weren’t for a few points: 1- The comment section isn’t as perfect as you said. Many users get less than 5 comments...

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By: jellonator

really anything above a 3.5 is pretty damn good.

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By: digital_sorceress

I agree that the competition aspect is what makes LD a good game jam. What about this: Instead of ranking people from 1 to 1000, what about scoring them from 1 to 16? With 1000 contestants there would...

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By: mohammad

why not make it so that people must play and rate a game before subbmiting theirs?

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By: refreshcreations

Maybe it should be mandatory to leave feedback when leaving a rating perhaps? Even if it’s just a sentence it feels good as the developer to see peoples opinions and feedback post event. I’ll be...

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By: AD-Edge

Id rather the voting system exactly how it is now, rather than having none at all. That would be a real shame, and I dont think its really dealing with whatever issues there are about the system. Its...

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By: johnfn

This is just silly. Just because it’s broken (which is a matter of debate) doesn’t you should abolish it entirely. Some indication of your score is better than none at all. Everyone just needs to calm...

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By: R3ason

I could go for that… initially, I was a little discouraged–after being in the top 25 in terms of raw number of votes for LD23–to see my overall rating of #434 out of 1072. Okay, I was a *lot*...

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By: sorceress

I can imagine seeing #434 would be discouraging after putting in all that work. I’m sure you weren’t alone with those feelings, since hundred of contestants would have been been presented with a bigger...

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By: Codexus

I feel the ratings have become meaningless. There are several problems: I rarely get a chance to cast a vote on the winning games. I can only vote for a small fraction of all the games so it’s most...

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By: refreshcreations

Yeah, at the end of the day it is all about the fun of making a game in 2 days and that is a lot of fun!

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By: sfernald

Eh, nothing will come of any of this. The guys who run this site are way to busy to make big changes, and I don’t think they’ve changed much based on user request. Any time I’ve seen one of these...

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By: johnfn

“The guys who run this site are way to busy to make big changes” Did you participate last Ludum Dare? They completely overhauled the entire system to find new games, and substantially improved it. It...

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By: sorceress

PoV has said before that he’s too busy running his business now to do much more than push the start/stop button for each contest. I don’t know if philhassey is as busy or not. While it’s possible, I...

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By: sorceress

A game that attracts a small but very favorable bunch of reviewers will have a strong advantage if it’s ignored by most voters. This can be because it’s a niche game or the author has some loyal...

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By: Folis

afaik, Phil is pretty busy right now too. About LD getting bigger: I don’t mind it much. The site is now stable enough to survive Notch, and I like it, that more games are made. The “getting lost in...

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